Nov 2, 2017 IN Diggy's Adventure
We asked you to put your most burning questions to the comments under AskDIGGY post on our Diggy's Adventure Facebook page. And as we promised, here are the answers to some of the questions.
Sep 12, 2017 IN TrainStation
If you already have been searching for some additional information about TrainStation, you’ve probably bumped into the TSWiki which is made by some of our fans. Today, we bring you an interview with the Wiki makers, who kindly responded to a few of our questions: TrashTerrier (TT), Rolf Al (RA), and MarvelPhx (MP)
Jul 27, 2017 IN Emporea
How much do you know about the makers of our oldest game Emporea? We decided to interview our colleague Viktor, who is responsible for game design in Emporea. Enjoy.
Jun 22, 2017 IN Game Dev Talks
A sticker is sometimes worth ten thousand words. Some of you may not care but our Community Managers find the stickers essential. Here are some of their favorite ones!
May 18, 2017 IN Game Dev Talks
Disclaimer: This article has been written by someone with a terrible headache not feeling like doing anything (me). How have I managed to finish it? Read below.
May 15, 2017 IN Pixel Games
Good news for all of you who play on portal.pixelfederation.com! ;)
Nov 16, 2016 IN Emporea
For those of you who always want to know more, let us present a short interview with the main brain behind Emporea, its long-time producer, main game designer and the first programmer, Dexter.
Sep 12, 2016 IN Diggy's Adventure
Have you ever wondered what Diggy's Adventure looked like back in the days? Rest assured the original idea of Diggy's Adventure was a lot different from the way the game looks now. The mines were not created manually as nowadays, but they were rather randomly generated. The only direction little Digger was ever supposed to know was downwards; into the depths of the earth.